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Google Announced Project Stream: The Future of Streaming PC Games Starts Here

Google Project Stream

In a surprise, Google has just presented Project Stream, a technical test where they will seek to solve some of the biggest challenges of streaming today.

Google announces that it has been working on Project Stream for a long time to solve some of the biggest transmission challenges: the AAA video game streaming. They want to offer streaming games at 1080p at 60 fps with latency measured in milliseconds, without graphical degradation. For this, they will begin this week with a video game of great success.

For this, they will use the Chrome browser as the platform, in the case of the game they decided to work with Ubisoft to transmit ‘Assassin’s Creed Odyssey‘, the new title of the saga that could turn into an interesting challenge to know the results. As of October 5, a limited group of US residents will be able to try the game for free on a laptop or desktop PC.

The objective of the project is to use a game that has a very important technical section that requires an instant interaction between the player’s control and the image that you see on the screen. The requirements that Google requests to test Project Stream is that the user has a capacity of 25 Mbps in an Internet connection at home. Recall that the most recent study in Mexico of the average speed of the internet indicates that it is 5.7 Mbps.

The company presented a video of the operation of Project Stream, where apparently they make a transmission of ‘Assassin’s Creed Odyssey’ in Google Chrome with 1080p resolution and 60 frames per second.

Recall that ‘Assassin’s Creed Odyssey’ in addition to its release on PC, PS4 and Xbox One. Will also reach Nintendo Switch in Japan and will only do so as streaming service, something that had happened at the time with ‘Resident Evil 7’.

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